My good friend José Zanni has opened a new site, Disguised pets. My cat (in the small picture) was the first pet to be featured, and little by little a gallery is being made with pictures of pets from all over the world. The site is still very young and was originally made in spanish, so some paragraphs are still waiting to be translated in the english part; in case there are any doubts, I’ll translate below the rules for sending pictures, as explained in the “send us your pet” page:
1.Send the picture in JPEG format, along with your name, location and a short description.
2.The pictures sent musn’t exceed 1MB.
3.There´s no need to send a thumbnail, they do it for you.
4.All the pictures sent will be reviewed; please send you best picture only 😉
Every key of the Optimus keyboard is a stand-alone display showing exactly what it is controlling at this very moment.
Designed by russian Levedeb Studio, the Optimus Keyboard will make use of cutting edge technology to redefine the peripheral’s functionality.
As we know, a computer keyboard is bound to whatever was printed on the keys when manufactured. This is something we usually don’t pay much attention to, unless we Continue reading The Optimus keyboard
Simply throw SatuGO into the motive to catch the moment, where it hits you get a picture, or take air photos by activating the timer before throwing (it)(…) SatuGO is based on a simple wish to be able to take more fun and edgy pictures where the photographer is part of the action.
Camera tossing is a technique for taking pictures by throwing a camera in mid- air; it is fun and quite addictive, but it can be quite risky too, especially for newcomers: -“I failed to catch the camera, and it almost broke!”, a reader told me yesterday. Even though there´s many of us who have at least one old digital camera that we can afford to break, not every cheapo webcam has a built-in timer, which limits very much the scope of results you can obtain. In this way, I certainly can’t but Continue reading Throw your SatuGO!
For we are the reckless folks on flickr that enjoy the abstract, chance, generative, physical photography that results from throwing our cameras into the air
The photography technique known as camera tossing can be described in three words: click, throw, catch (or not). The details of course depend on the type of camera you use, but that’s all that is needed. The key is to adjust the exposure time wisely, and throw the camera in a certain way so as to Continue reading Throw the camera!
Japanese toy design is one of the last bastions of optimism in our increasingly luddite world-view. (…) we endeavor to be the most complete, thorough and accurate resource regarding anything related to Japanese toys
If you like japanese robots, you MUST visit Zinc Panic. This site features a huge collection of articles on japanese robot characters and toys of every kind you could think about. You say Mazinger? they have it. Evangelion? sure! Gundam? of course! You´ll probably have to fight the cool-looking, pixel-artsy, kinda-esotheric interface, but getting lost in the site is actually part of the experience, as the designers explain in the… er, helpful help section:
there is no end point, no goal to reach, within Zinc Panic.
All said and done: After quite some time exploring the site at my leisure, I recognize the great double effort made to build up a comprehensive database and a website with personality. I assure you, browsing through Zinc Panic will be a unique and rewarding experience!
Kurt Busiek is (among other things) a comic scriptwriter. Not so many years ago, Image Comics started to publish a work by him: Astro City. If I can remember correctly, since my memory is made of cork, Busiek had been already working for some time in the human perspective of the super-heroic experience. With his work, he tried to answer questions such as, how does a journalist view super heroes?, or, what are the feelings of someone who suddenly acquires great power? Continue reading And, finally, fly
Publishers, development studios with a staff of five or more, studios with previously published games, and studios under contract with a publisher are listed.
Gamedevmap is a growing database of video game companies. For the sake of general curiosity, you can spot at a glance the most prominent areas for video game developing -this is a little tricky though, since the spots don’t give visual information on the number of companies on each one of them-. However, I believe that this link will be most valuable for those interested in entering the business, since it saves countless headaches searching for the companies’ locations and sites. Beware that not every company is covered: the webmasters rely on the readers’ help to complete the list, so this could be your opportunity to add a spot! 🙂
We all know that the producers’ aim is to make a profit. And it’s logical: like any company, they are moved by obvious interests:
Position in the Industry (I mean, having a predominance in a market segment against other companies)
…which allows them to be able to have at their disposal better human and material resources;
…which means they are able to tackle the biggest projects;
…which (they believe) will yield larger profits and cost-effectiveness.
Then, it’s sensible to think that every film will be considered a product to exploit economically. There’s nothing wrong with it.
Simplifying a lot, let’s Continue reading Risky Business
Well. I don’t know the reason, but this afternoon I feel naive. Maybe it will be the nearness of summer time, or maybe not. One thing is true, today we are going to talk about romantic moments in the movies. Why not? Don’t I have the right to be mawkish (I expect I won’t) at least once every quarter?
Love or romantic scenes in the movies seem (too often) to be written by teenagers while hugging their pillows. Ugh! Bad vibrations, if we want to make a high-quality film. Is there a hope? I think so, and that is the reason why I will Continue reading In the mood for Love
I think the new design is simple and I dare say quite beautiful.
Adrian Hanft is a graphic designer and founder of the very interesting Found Photography Blog. Besides publishing his pictures he has also made several articles on the cameras he uses, among these a peculiar camera of his own invention: the lego pinhole camera.
A pinhole camera is a kind of camera which follows the same principle as the camera obscura (it is, actually, a small camera obscura). You can read a thorough explanation on both concepts in this and this Wikipedia articles; in brief, a pinhole camera is a camera with no lens, the light crossing instead through a very small hole in the body of the device. This simplicity has made pinhole cameras very popular among hobbyists, and you can easily Continue reading Lego of Choice: Pinhole Camera