The smoke and the Truth
When the lights went on a sepulchral silence filled the room. I thought that most of the audience had found it difficult to digest this wonderful but complex film, not suitable for the general public (better for journalists and such), shot in a glorious black and white as the story it tells is one of those stories which can only be recalled in black and white. Some of the audience ran away most likely to smoke as soon they could, since in “Good night, and good luck”, people smoke lots and with such class, especially the main character, Edward R. Munrow (David Strathairn). The smoke itself is actually another character, so good that it would have Continue reading Good night, and good luck: Afterthoughts
With the exception of the wire strings, this instrument is entirely constructed out of LEGO parts(…) approximate 150 lbs. weight, and an estimated 100,000 LEGO piece count (…) It’s taken two years of theorizing, designing, collecting parts, building, testing, and rebuilding.
I first knew of the Lego Harpsichord after an article in make magazine, and have been wanting to write about it since then. From my point of view, this project stands on its own not only because of the sheer amount of Lego blocks used, but because Henry Lim has overcome the very specific problems that arise when designing and building a music instrument, plus the added challenge of making every single part of it out of Lego (well, obviously not the strings), departing with no previous knowledge on the field!
It is true that, if you Continue reading Lego of Choice: Harpsichord
I hate fighting games. My first contact with them was the Street Fighter 2 coin-op, and already then I thought it was a ridiculous game. That’s strange, because I could finish the first Double Dragon without blinking, but there was no chemistry. It was a game without power-ups, where in order to get the control dynamics you had to Continue reading We love kung-fu!
Probably there are as many types of humour as there are people. Our sense of humour is like a fingerprint: it identifies us and represents us socially; it singles us out. We can think of it as a collage of circumstances that we try to match with our personal values. Due to this fact, we tend to remember comical situations and gags that fit us somehow. It’s almost an aesthetic matter (intangible, but aesthetic).
Today I would like to show you some pieces of my particular collage. This will be a movie scenes’ collage, featuring five –in my opinion- memorable moments. Continue reading Five remedies for sadness
Since rc3 and rc4 were released very close to each other, I’ll include here both versions’ features:
– Final icons for the new units (you will not be able to see that until the data rc3 is uploaded, which should be soon).
– Shared vision for allies: This has a very nice side effect, CPU controlled factions will support each other, this will not always happen though, only when they have enough soldiers on their bases.
– Now you can play in every start location even with 2 or 3 factions in 4 player maps.
– Improved results screen, now it has a score and the team of each faction.
This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.
Don´t forget to share your thoughts on Glest in the Forum 🙂
“Brokeback Mountain” (8 nominations) is the hot favourite to the Oscars, which will be handed out tomorrow. There´s a high level of competition this year, with the magnificent “Crash” as the outsider and “Munich” by the always great Spielberg. George Clooney, willing to shake off cliches, has caught three nominations: best director and script for “Good night, and good luck”, and best supporting actor for “Syriana”. I would like the cowboys (Heath Ledger and Jake Gyllenhaal) to win because of their sober and felt performances, but the same may happen to them that happened to Thelma and Louise (Susan Sarandon and Geena Davis), since the competition is big. Another wish: that “The corpse bride” wins the Oscar for best animation film. To me, it is one of this year’s big movies.
Today we are going to finish this two-chapter series about Spaghetti Western. We will review the “punch” of this genre by means of some titles that shape it.
Let´s begin with my favourite film in the genre: Leone’s “Once Upon a Time in the West” (obvious choice). Leone had already shot the “Dollars trilogy” (the previous three films), although this is the movie in which he reaches the greatest refinement and technical perfection. Without leaving the peculiar characteristics of these kind of films, Leone obtains his most personal movie, tinged with a slower narrative tempo than previous ones. Continue reading Once upon a time in the “Spaghetti” West (II): three different sights
So far I have dedicated many hours to create a good fistful of tools to develop 3D multimedia applications in real time, that is: video games. After erecting structures for Finite State Machines, scripts, messages and (soon soon) triggers, I decided to merge the whole thing into a single concept, and try to bring out errors, bugs, etc. I thought it would be quick and easy to make “a small game”. I was wrong. Continue reading Video Games design: First Contact