Last Updated 18.02.06
a PS2 game by Fumito Ueda
a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts.
Shadow of the Colossus is a game which succeeds in conveying an atmosphere of purity and refinement, partially by means of its sense of aesthetics and gameplay, partially because of its technical achievements, and mainly because it avoids or even twists most of the common places in videogames in such a way that it is unique without being pretentious. There´s no hurry to reveal the story too quickly, nor unveil it completely, and no interest in adding elements alien to the core of the design to lenghthen the game. These decissions are certainly risky, but they pay off by making the whole look coherent, special and more than just a game (less is more, they say). Sometimes finding the beasts can be tedious, the camera angles unreliable and certain fight patterns frustrating. However, those are small shadows out of a truly brilliant whole, from which two highlights overexcel: the beasts, which are the most incredible creatures I have ever seen in a video game, and the music, great in both how it is made and what it adds to the overall experience. Together with ICO, which shares most of its values and quality, Shadow of the Colossus stands as an all time masterpiece of digital art.
Update 18.02.06 Link to a recent interview with Fumito Ueda and Kenji Kaido.