We’re not quite ready to announce release dates for the beta or final versions, but we though we’d update you on our progress.
* Mac OS X & Windows Versions
* True 3D
* Real Time Editing with Full Rendering
* Real Time Bot Editing
* New Interactive Animation Tools
* Shadow Casting & Local Lights
* Fully Editable Primitives.
* Fantastic Proprietary Texture Mapping
* And much more…
Groboto has been defined by its authors either as “an intuitive 3D art tool”, or, more modestly, as “an amazing 3D program where kids can create cool images through the exploration of math, science, and art”. However, this is a piece of sotware which defies categorizing since it touches many different fields. Its key point is that of growing both organic and inorganic- like shapes, (hence the Gro-), that emerge from the trail left by a Bot (hence the -boto). In this sense, Groboto reveals an inheritance from the Logo language as much as from the principles of Evolutionary Art. In version 1.6 (the one I bought), it was possible to tweak the organic shapes, crossbreed them, evaluate the offspring from several points of view and use the selected individuals as parents for the next generation, among many other things. Actually, it was even possible to create games based on the bots´ behaviours (I didn´t go that far, though). Although the main view Continue reading Groboto 2.0 in the works