So far I have dedicated many hours to create a good fistful of tools to develop 3D multimedia applications in real time, that is: video games. After erecting structures for Finite State Machines, scripts, messages and (soon soon) triggers, I decided to merge the whole thing into a single concept, and try to bring out errors, bugs, etc. I thought it would be quick and easy to make “a small game”. I was wrong. Continue reading Video Games design: First Contact
Jeff Anderson, developer of Groboto, has kindly sent me the link above. It points to his new blog, where he´s posting images made with the beta for the new version of the program. This is very good news for two reasons: it means that the work is advancing at a good pace, and it shows that it is advancing in the right direction. Several of the pictures he has posted are screen captures that show the program´s interface (after you click on a picture for the first time, notice that there´s an icon over its upper-left corner that allows you to see the full size version). The controls shown look reasonably intuitive and the images, impressive. If the rendering speed is as fast as he claims (this picture was rendered in just three seconds) and the interface is as easy as to not interfere with creativity, Groboto may be truly one of the most interesting programs since William Latham released Organic Art (V2 will be the first version for both windows and macOS; V1.6 already stands as one of the most unique and interesting programs of its kind for the mac).
Related Article: Groboto 2.0 in the works
Related Article: Groboto-beta: new videos
Tony Alleyne has done what many others only dream of doing. Being a science fiction movies lover, he has modded his flat so that it looks as if it were taken from Star Trek TNG (The Next Generation). Coincidentally that’s my favourite incarnation of the series, so I agree with his choice -though I think that his resemblance to Captain Picard has also had something to do with it-. 😉 Continue reading The sci-fi Home
Anyone, musician or not, can instantly sound like a pro at the touch of a button. You can’t make a mistake!
A few days ago I was searching for synthesizers on ebay when I found an auction for something called “omnichord” (click here to see an auction for a similar item). After some research I found that the Suzuki Omnichord was actually a kind of “automatic music maker”. First released in 1981, it featured several rows of keys, able to play melodies or “autochords” (a chord was obtained by playing a single key). Even more, it had a touchplate that allowed you to Continue reading I Q. Do you?: The Qchord
When I first wrote an article on Hitachi’s waterscape, I defined the device as a “study for new, more intuitive ways of accessing data in electronic devices”, also pointing out that the technology could also be useful for playing interactive videogames. Now, it seems that other major companies Continue reading Forecoming gadgets: round, interactive and shaky
I found out that sanyo has released a new brand of batteries whose name and design (in my opinion) closely resemble my own name and logo. I don’t know whether this is a coincidence or not, but at least I can show the facts:
This is my homepage:
This is the eneloop batteries´ press release:
And this is another logo of mine that I was already using in my projects:
or the maraca PDA
To allow browsing of information in a passive and relaxed way, we have developed a prototype personal digital assistant (PDA) terminal with no buttons at all. By operating the terminal with simple tilting and shaking gestures, contents such as movies and music can be enjoyed.
In a former article (see below), I wrote about the increasing importance of what I called “gestural control”, which I had already been following in relation to musical intruments and seems to be slowly finding its way into everyday life (it even went mainstream when it was used in the videogame “Black&White”, for instance). In this case, Hitachi shows us a little neat device, merely a screen, where several icons (bubbles) literally “float” around. Tilting the device will displace those bubbles in such a way that when one of them gets to a “hotspot”, located in the center of the screen, it will reveal its contents, which the user can select in the same way. A second different gesture, that of shaking the device, provides a means to “go back” or deselect the current feature.
As a prototype, the waterscape is a study for new, more intuitive ways of accessing data in electronic devices. However, there are Continue reading Shake that waterscape,
We’re not quite ready to announce release dates for the beta or final versions, but we though we’d update you on our progress.
* Mac OS X & Windows Versions
* True 3D
* Real Time Editing with Full Rendering
* Real Time Bot Editing
* New Interactive Animation Tools
* Shadow Casting & Local Lights
* Fully Editable Primitives.
* Fantastic Proprietary Texture Mapping
* And much more…
Groboto has been defined by its authors either as “an intuitive 3D art tool”, or, more modestly, as “an amazing 3D program where kids can create cool images through the exploration of math, science, and art”. However, this is a piece of sotware which defies categorizing since it touches many different fields. Its key point is that of growing both organic and inorganic- like shapes, (hence the Gro-), that emerge from the trail left by a Bot (hence the -boto). In this sense, Groboto reveals an inheritance from the Logo language as much as from the principles of Evolutionary Art. In version 1.6 (the one I bought), it was possible to tweak the organic shapes, crossbreed them, evaluate the offspring from several points of view and use the selected individuals as parents for the next generation, among many other things. Actually, it was even possible to create games based on the bots´ behaviours (I didn´t go that far, though). Although the main view Continue reading Groboto 2.0 in the works
Kidrobot is planet Earth’s premier creator and retailer of limited-edition art toys, mini-figures, posters, clothing, action figures and more!
Back in September I bought one of these Ultramini mini figures (I got the black one) in a comic book shop as a present for my brother. He very much liked both the packaging and the figure, and so did I (I think I´ll get another one for myself). The design is clearly inspired by the japanese Ultraman (should be pronounced Ul-to-ra-man), and ultramini looks to me like a sort of freestyle-super deformed figure -with lots of style :). Moreover, I was surprised to find that the company behind the ultraminis is specialized in making various high quality limited series of vinyl figures, which are becoming very popular nowadays. I was particularly delighted by the tengu figures, but you will surely find something you like among the many galleries featured in the site.
Ps: The title of this post is made after a known song of a very influential techno group 😉
Airswitch can be controlled by simply moving your hand through the air above the product.
I have liked mathmos’ lamps since the first time I saw one of their creations, the aduki, and though lava lamps are not of my preference, I believe that this brand succeeds in offering a consistent line of stylish, well designed, cool products. The Airswitch seems a step forward in their catalog, because it adds a clever and novel approach to the “interface” of a lamp, making it easy and natural. The concept of “gesture control” is nothing new under the sun, from the classic theremin to the air fx (as a music NAN I´m always searching for these kind of gadgets), but I have never seen it applied this way. It could be real fun if my cat learned how to operate it! (no doubt he would) 😛
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