Genetic Art is a way to describe processes where genetic selection procedures are applied to computer-generated media, the selection criteria being based on aesthetical choices. In other words, think of yourself as a Mendel-wannabe of the digital era, one that works with images instead of peas. Ready to experiment? Continue reading The art of breeding pictures
When I first wrote an article on Hitachi’s waterscape, I defined the device as a “study for new, more intuitive ways of accessing data in electronic devices”, also pointing out that the technology could also be useful for playing interactive videogames. Now, it seems that other major companies Continue reading Forecoming gadgets: round, interactive and shaky
Play with one or stick two or more cubes together to build an interactive world(…) As you stack, they’ll interact and visit one another’s cubes.
(…) if you interconnect additional Cubees, the one on top of the singing pyramid will belt out the lead while the others “sing” back-up.
Even though the possibilities of interaction between electronic toys has been already explored for a while (like in the most recent versions of the Tamagotchi or the Digimon), it looks as though there’s a new generation of toys on the horizon which are characterized by their ability to interact with each other regardless of the active presence of the user.
These toys generally come shaped as cubes which provide special connectors on several of their sides. Each cube is entertaining by itself, but in order for the interactions to happen, the user should Continue reading Modular behaviours: cube world&cubees
or the maraca PDA
To allow browsing of information in a passive and relaxed way, we have developed a prototype personal digital assistant (PDA) terminal with no buttons at all. By operating the terminal with simple tilting and shaking gestures, contents such as movies and music can be enjoyed.
In a former article (see below), I wrote about the increasing importance of what I called “gestural control”, which I had already been following in relation to musical intruments and seems to be slowly finding its way into everyday life (it even went mainstream when it was used in the videogame “Black&White”, for instance). In this case, Hitachi shows us a little neat device, merely a screen, where several icons (bubbles) literally “float” around. Tilting the device will displace those bubbles in such a way that when one of them gets to a “hotspot”, located in the center of the screen, it will reveal its contents, which the user can select in the same way. A second different gesture, that of shaking the device, provides a means to “go back” or deselect the current feature.
As a prototype, the waterscape is a study for new, more intuitive ways of accessing data in electronic devices. However, there are Continue reading Shake that waterscape,
People Putty is a tool (and also, a toy!) that allows you to make your very own interactive 3-D character, then use it to play dress up or act as a tour guide for your own web page.
Sounds too good to be true, right? Well, in fact it´s true and, even more, it´s fairly easy to accomplish. Right after you start People Putty (try to read the funny descriptions while loading), you face… no, well, actually a 3D character faces you, a nice girl who quietly stares at you while behaving in a very realistic manner. (actually only the face is represented, though it is possible to get full bodied characters from the company) . This is already quite impressive, but it´s only the tip of the iceberg. The interface to the program is self explanatory, intuitive and very well documented, comprising all the stages which take part in the creation of a character in a single row, from top to bottom: skin, shapes, emotions, accesories and theatre. Continue reading Let´s make a mini-me! now, in 3-D