Glest 3.0 Released

http://www.glest.org/

After some time and quite some expectation, a new version has been released that includes the single most awaited feature in the history of the game: Multiplayer!

At this point the multiplayer feature is reduced to the bare bones, but it works. We are hoping on the community to help us test it 🙂

On Virtual desktops in Windows

“If only windows had a multiple desktop system, how happy would I be!”, I have thought to myself quite a few times… I wish I could have a tidy desktop, free of the zillion files that clutter almost all the available space, but if I moved those files I would surely lose track of them.

So, is there any app out there that could allow one to keep several different desktops within the same computer? As far as I know, the answer is “yes and no”, but at least the “Yes” side of the story could be enough for many users: Continue reading On Virtual desktops in Windows

Glest 2.0 released

http://www.glest.org/

In case you haven’t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Continue reading Glest 2.0 released

Glest 2.0-rc4 released

http://www.glest.org/

Since rc3 and rc4 were released very close to each other, I’ll include here both versions’ features:

rc3:

– Final icons for the new units (you will not be able to see that until the data rc3 is uploaded, which should be soon).

– Shared vision for allies: This has a very nice side effect, CPU controlled factions will support each other, this will not always happen though, only when they have enough soldiers on their bases.

– Now you can play in every start location even with 2 or 3 factions in 4 player maps.

– Improved results screen, now it has a score and the team of each faction.

rc4:

This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.

Don´t forget to share your thoughts on Glest in the Forum 🙂

Aiplanet: back on air

http://aiplanet.sourceforge.net/

The next evolution will be leaner and meaner, with some cool features you might not expect.

Dave Kerr has released an update of aiplanet, the open source dynamic ecosystem simulation. Furthermore, he has also announced that a new version is in the works, one that, in his own words, will be “a radical improvement on the first version”. He is working on a new engine, called AIR, which will add new features and make development much easier. Aiplanet V2 will probably take many months to be released, but it is already very good news to know that new work is being done.

Besides this announcement, it also worths to read the interview that Tom Barbalet, from Biota, made to Dave just a few days ago. The interview gives an excellent overview not only on the underlining principles behind aiplanet, but also on the development process of an amateur project. Continue reading Aiplanet: back on air

Glest 2.0-rc1 released

http://www.glest.org/

At last, Glest 2.0-rc1 has been released. The version is not the complete 2.0 though, some icons are missing and some animations will be improved; However it includes most of the features that will be present in the final version.

– New Magic units:

– Tower of Souls: Air defense building, attacks air only
– Golem: Defensive unit, needs EP to walk, can’t attack air
– Daemon giant: Heavy melee unit
– Drake rider: Light ranged unit

– New Tech units:

– Aerodrome: Building for producing air units
– Air ballista: Air defense building, attacks air only
– Horseman: Fast medium unit
– Ornithopter: Light air unit
– Airship: Heavy air unit, can’t attack air

– New Magic upgrades
– New Tech upgrades
– New animations for existing units
– Loads of balance changes

New units really change the way factions are played. The Magic faction now has a new defensive unit, the Golem, that makes them stronger at the early stages of the game. The Tech faction now has air units, but should be less powerful because both factions have new anti air defenses too, which make towns very difficult to attack with air units only.

To play this version, download the data and win32 binary packages from sourceforge. Linux users can still use 1.2.1 source code with 2.0-rc1 data.

Glest 1.2.1 released

http://www.glest.org/

New features in this version are:
– New tileset objects
– AI now expands its base
– 2 new maps: “in the forest” and “island siege”
– Improved existing maps
– Pathfinding optimizations
– Fixed issues in windowed mode
– Balance changes
– Enemy projectiles are visible when being attacked outside the sight range
– Fixed crash when trying to build a unit without be_built skill

Glest 1.1.0 released

http://www.glest.org/

This version merges the previously available data (rc7) and binaries (rc5) in a single installation package, which replaces the former version in the downloads section; it also features maps adapted to the new tilesets. Moreover, Zanni made a big effort to update the whole web site so that it could benefit of the CSS technology, and we made a presentation of Glest at the Mundos Digitales festival, as we were finalists of the videogames workshop.

Glest 1.1.0-rc7 – Tools 1.3.2 released

www.glest.org

This includes G3Dv4 with packed structures, so it has broken previous G3Dv4 models. Affects Glest, G3D viewer and G3D exporter.

It seems that things are moving really fast these last days; there’s now serious work being done regarding the Blender plugin.