Glest 3.0 Released

[Written by jose|self, sound, image|16.11.07]

http://www.glest.org/

After some time and quite some expectation, a new version has been released that includes the single most awaited feature in the history of the game: Multiplayer!

At this point the multiplayer feature is reduced to the bare bones, but it works. We are hoping on the community to help us test it :)

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On Virtual desktops in Windows

[Written by jose|general|26.10.06]

“If only windows had a multiple desktop system, how happy would I be!”, I have thought to myself quite a few times… I wish I could have a tidy desktop, free of the zillion files that clutter almost all the available space, but if I moved those files I would surely lose track of them.

So, is there any app out there that could allow one to keep several different desktops within the same computer? As far as I know, the answer is “yes and no”, but at least the “Yes” side of the story could be enough for many users: Read the rest of this article »

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The Optimus keyboard

[Written by jose|general, image|26.06.06]

http://www.artlebedev.com/portfolio/optimus/

Every key of the Optimus keyboard is a stand-alone display showing exactly what it is controlling at this very moment.

Designed by russian Levedeb Studio, the Optimus Keyboard will make use of cutting edge technology to redefine the peripheral´s functionality.

As we know, a computer keyboard is bound to whatever was printed on the keys when manufactured. This is something we usually don´t pay much attention to, unless we Read the rest of this article »

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And, finally, fly

[Written by carlos|image|13.06.06]

Kurt Busiek is (among other things) a comic scriptwriter. Not so many years ago, Image Comics started to publish a work by him: Astro City. If I can remember correctly, since my memory is made of cork, Busiek had been already working for some time in the human perspective of the super-heroic experience. With his work, he tried to answer questions such as, how does a journalist view super heroes?, or, what are the feelings of someone who suddenly acquires great power? Read the rest of this article »

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Game design as software engineering

[Written by carlos|sound, image|19.05.06]

A video game is not that different from any other software development; it perhaps depends more on hardware, but even so it is very similar. When you describe a program you need the client´s opinion and plenty of information to determine how the issue was being taken prior to the new development. In the end it is obvious that albeit there won´t be much relation between the analysis and the final development, that relation will still be more or less recognizeable.

But, what about video games? To start with, Read the rest of this article »

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NetLogo 3.1 Released

[Written by jose|image|22.04.06]

http://ccl.northwestern.edu/netlogo/

NetLogo is a programmable modeling environment for simulating natural and social phenomena. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent “agents” all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.

3.1 features a new suite of link primitives, configurable world topologies, randomized agent ordering, and a new tie primitive.

NetLogo is one of those cool, easy-to-understand program languages, like processing, that I keep in my linkshelf with the hope to learn one day and become a really cool artist. I want to configure world topologies!!

Now talking seriously (as if I ever did), NetLogo, by the way based on the famous (at least when I was a kid) LOGO language, really IS an impressive programming environment for at least three reasons: it is easy to learn so students can use it; it is written in java, which means that the programs can be executed from within the web browser, like the examples here; and it has a very wide scope of applications, from biology to art. All in all, this is a highly interesting and worthwhile environment that I´ll keep on wanting to try for a long time. :P

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Intuitive 3D modeling with Smooth Teddy

[Written by jose|image|16.04.06]

http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html

You can make round 3D models such as teddy bears quickly, and paint them in an integrated environment.

Smooth Teddy is a small, yet highly amusing program by Takeo Igarashi. A sort of “3D playground”, it allows you to fiddle with 3D models by scribbling shapes that are automatically given volume. Once you have your first amoeba on screen, adding pseudopods is just a matter of painting shapes over it: once a secondary shape is given volume, you can displace it over the first one, clone it if you want, and finally merge the two into a single piece. Modeling in this way becomes an intuitive process, and though it is not very precise nor very quick, the program has a high cuteness factor which will Read the rest of this article »

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Glest 2.0 released

[Written by jose|self, sound, image|12.04.06]

http://www.glest.org/

In case you haven´t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Read the rest of this article »

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Lego of Choice: Digital Designer

[Written by jose|general, image|07.04.06]

http://www.lego.com/eng/factory/

With the free Digital Designer software you can build absolutely anything with virtual LEGO bricks right on your computer. Then you can buy the real bricks to build your creation and you can share it with thousand of other LEGO fans.

One of the problems I used to face every time I wanted to make my own lego models was that I never had enough bricks of the kind I was needing. It must be one of those “murphy´s laws” that the brick you just need is the one you lack!

Until now, there was a partial solution to this issue: the L-cad program allowed you to design your model in the computer so that you could afterwards order the pieces you wanted. This walkaround was (is) very useful, but if there were an easier option to custom design-custom order models which was backed by lego, that would be amazing, and if it were user friendly… whoa!

Well, so a big WHOA! to lego, since they have done exactly that. Besides giving the users an easy way to design models on the computer, they have made it just as easy to order those models as custom sets. Again, WHOA!! :D

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Groboto-beta: new videos

[Written by jose|image|24.03.06]

http://kilroytrout.blogspot.com

The antialiasing is real-time and perfect (no really it is) while the textures use conformal mapping which means no stretching or mapping artifacts like you get with typical projective mapping.

Jeff Anderson has updated his blog with some new videos showing Groboto, the 3D organic art program, in action. It seems that the hopes I showed in my last article on the beta are being confirmed. The interface proves to be friendly and powerful; you can rotate the model effortlessly at any moment, and manipulating the seed (the little shape you start with) or the lighting is also very easy. Everything casts shadows over everything, and the textures have a crisp look due to the special kind of bump mapping used.

There are still many things about Groboto that remain a mystery: will it feature predefined shapes like the previous version? will it have a genetics lab? what will the export options be? When the beta testing is open I´ll be able to answer those questions. Until then, the expectations are getting pretty high :D

Related Article: Groboto 2.0 in the works

Related Article: Groboto-beta: new screens

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We love kung-fu!

[Written by carlos|sound, image|12.03.06]

I hate fighting games. My first contact with them was the Street Fighter 2 coin-op, and already then I thought it was a ridiculous game. That´s strange, because I could finish the first Double Dragon without blinking, but there was no chemistry. It was a game without power-ups, where in order to get the control dynamics you had to Read the rest of this article »

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Glest 2.0-rc4 released

[Written by jose|self, sound, image|08.03.06]

http://www.glest.org/

Since rc3 and rc4 were released very close to each other, I´ll include here both versions´ features:

rc3:

- Final icons for the new units (you will not be able to see that until the data rc3 is uploaded, which should be soon).

- Shared vision for allies: This has a very nice side effect, CPU controlled factions will support each other, this will not always happen though, only when they have enough soldiers on their bases.

- Now you can play in every start location even with 2 or 3 factions in 4 player maps.

- Improved results screen, now it has a score and the team of each faction.

rc4:

This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.

Don´t forget to share your thoughts on Glest in the Forum :)

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Video Games design: First Contact

[Written by carlos|sound, image|25.02.06]

So far I have dedicated many hours to create a good fistful of tools to develop 3D multimedia applications in real time, that is: video games. After erecting structures for Finite State Machines, scripts, messages and (soon soon) triggers, I decided to merge the whole thing into a single concept, and try to bring out errors, bugs, etc. I thought it would be quick and easy to make “a small game”. I was wrong. Read the rest of this article »

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Groboto-beta: new screens

[Written by jose|image|24.02.06]

http://kilroytrout.blogspot.com

Jeff Anderson, developer of Groboto, has kindly sent me the link above. It points to his new blog, where he´s posting images made with the beta for the new version of the program. This is very good news for two reasons: it means that the work is advancing at a good pace, and it shows that it is advancing in the right direction. Several of the pictures he has posted are screen captures that show the program´s interface (after you click on a picture for the first time, notice that there´s an icon over its upper-left corner that allows you to see the full size version). The controls shown look reasonably intuitive and the images, impressive. If the rendering speed is as fast as he claims (this picture was rendered in just three seconds) and the interface is as easy as to not interfere with creativity, Groboto may be truly one of the most interesting programs since William Latham released Organic Art (V2 will be the first version for both windows and macOS; V1.6 already stands as one of the most unique and interesting programs of its kind for the mac).

Related Article: Groboto 2.0 in the works

Related Article: Groboto-beta: new videos

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Slice that Polytope!

[Written by jose|image|19.02.06]

http://dogfeathers.com/java/hyperstar.html

A 4-dimensional convex polyhedron (properly called a “polytope” or “polychoron”) is a volume of 4-dimensional space that is bounded by a number of hyperplanes. (…) These 4-dimensional star polytopes cannot be viewed directly in 3 dimensions. What we have to do is slice the 4-dimensional object with a 3-dimensional hyperplane. The part that intersects the slicing hyperplane forms a 3-dimensional star polyhedron, which is displayed by the applet in stereoscopic 3D.

I recognize that these explanations can be intimidating if you are not familiarized with polyhedra. That´s why the site above is invaluable: it will let you intuitively tinker with those abstruse geometries through a java applet with an easy to use interface. There´s a huge amount of 3D shapes to explore (you can click on the shape and drag the mouse to rotate it), and with several different rendering options, a Stereo Mode for 3D visualization and automatic rotation and animation features, this little applet could keep you entertained for ages (plus it is highly inspirational for designers and modular origami enthusiasts). A must see!

ps. You can also visit this page and download another very easy to use program that allows you to manipulate and transform different polyhedra. For general information on polyhedra, this page looks like the place to go.

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