NetLogo 3.1 Released
[Written by jose|image|22.04.06]http://ccl.northwestern.edu/netlogo/
NetLogo is a programmable modeling environment for simulating natural and social phenomena. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent “agents” all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.
3.1 features a new suite of link primitives, configurable world topologies, randomized agent ordering, and a new tie primitive.
NetLogo is one of those cool, easy-to-understand program languages, like processing, that I keep in my linkshelf with the hope to learn one day and become a really cool artist. I want to configure world topologies!!
Now talking seriously (as if I ever did), NetLogo, by the way based on the famous (at least when I was a kid) LOGO language, really IS an impressive programming environment for at least three reasons: it is easy to learn so students can use it; it is written in java, which means that the programs can be executed from within the web browser, like the examples here; and it has a very wide scope of applications, from biology to art. All in all, this is a highly interesting and worthwhile environment that I´ll keep on wanting to try for a long time.
Online
Finally, after two years, Dave Kerr has released an update of aiplanet, the open source dynamic ecosystem simulation. Furthermore, he has also announced that a new version is in the works, one that, in his own words, will be “a radical improvement on the first version”. For this to happen, he´s working on a new engine, called
Even though its development seems to have been stagnated for quite a long time, aiplanet is still a delicious piece of software which will always be worth downloading. The initial screen shows an empty blue sphere (actually covered by some water and an atmosphere too), which can be transformed into a living ecosystem by raising land, planting trees and placing animals on it. Are your oceans empty? just add some fish. Too much fish already? let the shark do its work. You can make all sorts of experiments in and with your small planet, from draining the ocean to flooding the lands, from modifying the climate to smashing asteroids (unless you place a missile defense, that is). All of this results in an experience which is half documentary, half game, and all fun. Thanks Dave, and good luck with your








