Game design as software engineering

A video game is not that different from any other software development; it perhaps depends more on hardware, but even so it is very similar. When you describe a program you need the client’s opinion and plenty of information to determine how the issue was being taken prior to the new development. In the end it is obvious that albeit there won´t be much relation between the analysis and the final development, that relation will still be more or less recognizeable.

But, what about video games? To start with, Continue reading Game design as software engineering

A secret vault for the informed superhero

http://www.hiddenpassageway.com/

Twist a candlestick and your fireplace rotates, granting access to a hidden room(…)

Being a superhero is exciting but also has its drawbacks. It is a demanding occupation that tends to interfere with your personal life, hence the need to keep your public identity safe. Even if you live alone you will surely receive visits every now and then; I bet you can remember at least one or two times when you had to Continue reading A secret vault for the informed superhero

King’s Pupil

The first thing you should know, I’m not a Stephen King fan, but I feel interested by the fact that many of his novels have been taken to the Big screen, though not always with great success. I’ll overlook the sometimes terrible or unimportant adaptations, and the overrated ones (sorry, but I don’t enjoy “Carrie” very much).
For a great movie tour around King’s novels, Continue reading King’s Pupil

Blade Runner Origami Unicorn

http://bladerunnerunicorn.com/Unicorn_Diagrams.html

Thanks to the instructions in this site, you can emulate Gaff and leave the same origami unicorn he left Deckard in front of your suspected replicant friends´door. This origami unicorn has an intermediate level of difficulty, but the instructions come both in origami signs and pictures for every step, which makes it a recommended model not only for the film fans but also for anyone who wants to understand origami signs better, since you can easily see how the drawings correspond to the real foldings. Good luck and happy sheepy dreams!

Remembering synthesizers

It is curious, this of trends. I remember the synthesizer boom around the second half of the eighties. And I say it is curious because the “synthesizer phenomenon” is much older. More than fifty years ago, avant-garde composers (Ussachevsky, Subotnick, etc…) were already using electronics in their music. However, I recognize that I identify myself more with the seventies´ boom and Schulze, Tangerine Dream or the megapopulars Vangelis and Jean Michel Jarre. Continue reading Remembering synthesizers

The art of breeding pictures

http://mzlabs.com/gart/g4.html

Genetic Art is a way to describe processes where genetic selection procedures are applied to computer-generated media, the selection criteria being based on aesthetical choices. In other words, think of yourself as a Mendel-wannabe of the digital era, one that works with images instead of peas. Ready to experiment? Continue reading The art of breeding pictures

A fish-ful of pounds (and other singular creatures)

Hi everyone! We can consider this article as a continuation of those “Five remedies for sadness” released several weeks ago. Today we are going to concentrate on a film which, in 1988, revitalized the comedy genre: “A fish called Wanda”.

There is something that distinguishes this film from many others: surely, the charisma of the four main actors and their brilliant and hilarious performances. But, let’s start with the beginning.

Mythic John Cleese (along with Graham Chapman, the two most outstanding members from Monty Python) dumped his acid sense of humour in a story about burglars, and he decided to offer it to a filmmaker (Charles Crichton, who hadn’t shot a movie since the late 60’s). Cleese succeeded in putting pressure on the producers, and (along with Crichton) wrote the final screenplay. They opted to dispense with the dark surreal humour from Monty Python’s stage, and they also impregnated the absurd situations with more dramatic likeliness. And the bet was complete, because they Continue reading A fish-ful of pounds (and other singular creatures)

HoBot

http://www.craftsmanshipmuseum.com/Ho.htm

http://www.zoho.nl/zoho2.html

the “ultimate puppet” that could duplicate the grace and range of human movement

Mark Ho has recently been spotted in many sites across the Web after his work on the ArtForm No.1, a metal fully poseable robot sculpture. The reasons for this interest? Well, according to a post in digg, Mark is selling a limited series of these sculptures, priced at more than 36000 dollars each. That will raise some eyebrows, but honestly, I think that the price is fair (and it would be even if the series weren’t limited). From a craftsperson’s point of view the statue is a masterpiece, comprised of 920 pieces that Continue reading HoBot