NetLogo 3.1

NetLogo is a programmable modeling environment for simulating natural and social phenomena. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent “agents” all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.

3.1 features a new suite of link primitives, configurable world topologies, randomized agent ordering, and a new tie primitive.

NetLogo is one of those cool, easy-to-understand program languages, like Processing, that I keep in my linkshelf with the hope to learn one day and become a really cool artist.

Based on the famous (at least when I was a kid) LOGO language, NetLogo really IS an impressive programming environment for at least three reasons: it is easy to learn so students can use it; it is written in java, which means that the programs can be executed from within the web browser, like the examples here; and it has a very wide scope of applications, from biology to art. All in all, this is a highly interesting and worthwhile environment that I’ll keep on wanting to try for a long time. 😉

Origami Menger Sponges

1. Begin with a cube.
2. Shrink the cube to 1 / 3 of its original size and make 20 copies of it.
3. Place the copies so they will form a new cube of the same size as the original one but lacking the centerparts, (next image).
4. Repeat the process from step 2 for each of the remaining smaller cubes.
After an infinite number of iterations, a Menger sponge will remain.

from Wikipedia

The Menger Sponge is a fractal particularly appealing to modular origamists, for two reasons: it can be made out of Sonobe modules (the very first “brick” that every origamist learns), and given its fractal nature, it can be expanded forever and ever. What follows is a list of origami websites on this fascinating structure: Continue reading Origami Menger Sponges

Free icons collection

icons for your new website or web application, at the best price there is (free!)

Finding free quality icons for your site can be not only tedious but many times frustrating. I spent quite a lot of time searching for “mail” and “print” icons for the articles, and after some time I ended up making them myself, with functional but modest results. Fortunately, I came across Mark James´site some days ago and it really made my day! Mark currently offers three different sets of icons in .gif and .png formats, all of them are free to use and you can modify them to your liking (there´s one more about to be released). Mark only asks for a link back in case you decide to use them, which seems more than fair to me since his icons are professional, varied and really cute. In the end I am using the “print” and “mail” ones, plus the little green flags and the “user” icon on the “readers online” counter. Thanks Mark! 🙂

ps. Alternatively, you may like to try this icon collection.

Intuitive 3D modeling with Smooth Teddy

You can make round 3D models such as teddy bears quickly, and paint them in an integrated environment.

Smooth Teddy is a small, yet highly amusing program by Takeo Igarashi. A sort of “3D playground”, it allows you to fiddle with 3D models by scribbling shapes that are automatically given volume. Once you have your first amoeba on screen, adding pseudopods is just a matter of painting shapes over it: once a secondary shape is given volume, you can displace it over the first one, clone it if you want, and finally merge the two into a single piece. Modeling in this way becomes an intuitive process, and though it is not very precise nor very quick, the program has a high cuteness factor which will Continue reading Intuitive 3D modeling with Smooth Teddy

Glest 2.0 released

In case you haven’t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Continue reading Glest 2.0 released

Counting Out

The albums featured will either be milestones in the history of progressive rock, other influential albums, or just good examples from the catalogue of a certain band. Each article is designed to offer an insight into the background of the band, the musicians, the writing and events surrounding the recordings. Not so much a review but more of an in-depth feature assessing the impact made by these particular recordings.

“Counting out Time” is a site, part of the dprp (Dutch Progressive Rock Page), which offers a collection of articles on selected Progressive Rock music albums from the sixties to the nineties. Some of the articles focus on analyzing the music (my friend Ángel will probably Continue reading Counting Out

Art by Tucho

A few days ago my good friend Tucho Fernández opened his new blog, “Art by Tucho”, where he is regularly posting samples of his drawings and 3D models. Tucho and I worked together in the Glest project and he is now also working for the video games company Traganarion Studios. As for his art, the quality of his paintings is eloquent enough. I would add that he’s especially talented for drawing things of an organic nature, especially fantasy creatures and dinosaurs, but in my opinion that’s only because that’s his preference. I’ve been trying to make him draw robots and spaceships since I first met him, though, and the Battle Machine is the best example that he is equally skillful at drawing almost anything. 🙂