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Forecoming gadgets: round, interactive and shaky

Posted By jose On 29th January 2006 @ 20:14 In sound, image | No Comments

When I first wrote an article on Hitachi´s waterscape, I defined the device as a “study for new, more intuitive ways of accessing data in electronic devices”, also pointing out that the technology could be used not only for browsing through data but for playing interactive videogames too. Now, it seems that other major companies are making noticeable movements into these directions.

Sony´s Otoizm

(if someone finds the source webpage, please let me know and I´ll change the link)

a character inside will start growing according to the genre of music you listen to.(…) meet up with a friend who also owns an Otoizm and the two will have a dancing session.

Philips´ Momento


simply shake the glass ball and the movement is detected through in-built sensors prompting the existing clip to dissolve and another one to appear in its place.

Hitachi´s Waterscape


By operating the terminal with simple tilting and shaking gestures, contents such as movies and music can be enjoyed.

As you can read, Hitachi and Philips´descriptions for their concept “data terminals” coincide almost word by word. Compared to them, Sony´s otoizm, a tamagotchi-like handheld electronic game, shares the same round design, although it is interactive in a different way: you “feed” a virtual pet with sound, or watch it dance with a fellow pet located nearby, therefore giving the device a sort of modular behaviour. And speaking of modular behaviour, the cube world modules are not precisely round, but they are virtual pets which interact wih each other and also with you, especially if you shake the container…

I should note that the Waterscape and the Momento are concept designs, and the Otoizm has yet to be commercialized. However, as a sample of what the future may bring they are similar enough as to dare to say… well, I´ll be cautious, but who knows, the next ipod could be round, too! :P

Related Article: Shake that waterscape

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Related Article: Modular behaviours: cube world&cubees

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