He who talks too much and without common sense rarely puts in practice what he says.
Month: April 2006
A fish-ful of pounds (and other singular creatures)
Hi everyone! We can consider this article as a continuation of those “Five remedies for sadness” released several weeks ago. Today we are going to concentrate on a film which, in 1988, revitalized the comedy genre: “A fish called Wanda”.
There is something that distinguishes this film from many others: surely, the charisma of the four main actors and their brilliant and hilarious performances. But, let’s start with the beginning.
Mythic John Cleese (along with Graham Chapman, the two most outstanding members from Monty Python) dumped his acid sense of humour in a story about burglars, and he decided to offer it to a filmmaker (Charles Crichton, who hadn’t shot a movie since the late 60’s). Cleese succeeded in putting pressure on the producers, and (along with Crichton) wrote the final screenplay. They opted to dispense with the dark surreal humour from Monty Python’s stage, and they also impregnated the absurd situations with more dramatic likeliness. And the bet was complete, because they Continue reading A fish-ful of pounds (and other singular creatures)
the “ultimate puppet” that could duplicate the grace and range of human movement
Mark Ho has recently been spotted in many sites across the Web after his work on the ArtForm No.1, a metal fully poseable robot sculpture. The reasons for this interest? Well, according to a post in digg, Mark is selling a limited series of these sculptures, priced at more than 36000 dollars each. That will raise some eyebrows, but honestly, I think that the price is fair (and it would be even if the series weren’t limited). From a craftsperson’s point of view the statue is a masterpiece, comprised of 920 pieces that Continue reading HoBot
NetLogo is a programmable modeling environment for simulating natural and social phenomena. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent “agents” all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.
3.1 features a new suite of link primitives, configurable world topologies, randomized agent ordering, and a new tie primitive.
NetLogo is one of those cool, easy-to-understand program languages, like Processing, that I keep in my linkshelf with the hope to learn one day and become a really cool artist.
Based on the famous (at least when I was a kid) LOGO language, NetLogo really IS an impressive programming environment for at least three reasons: it is easy to learn so students can use it; it is written in java, which means that the programs can be executed from within the web browser, like the examples here; and it has a very wide scope of applications, from biology to art. All in all, this is a highly interesting and worthwhile environment that I’ll keep on wanting to try for a long time. 😉
Origami Menger Sponges
1. Begin with a cube.
2. Shrink the cube to 1 / 3 of its original size and make 20 copies of it.
3. Place the copies so they will form a new cube of the same size as the original one but lacking the centerparts, (next image).
4. Repeat the process from step 2 for each of the remaining smaller cubes.
After an infinite number of iterations, a Menger sponge will remain.
The Menger Sponge is a fractal particularly appealing to modular origamists, for two reasons: it can be made out of Sonobe modules (the very first “brick” that every origamist learns), and given its fractal nature, it can be expanded forever and ever. What follows is a list of origami websites on this fascinating structure: Continue reading Origami Menger Sponges
Free icons collection
icons for your new website or web application, at the best price there is (free!)
Finding free quality icons for your site can be not only tedious but many times frustrating. I spent quite a lot of time searching for “mail” and “print” icons for the articles, and after some time I ended up making them myself, with functional but modest results. Fortunately, I came across Mark James´site some days ago and it really made my day! Mark currently offers three different sets of icons in .gif and .png formats, all of them are free to use and you can modify them to your liking (there´s one more about to be released). Mark only asks for a link back in case you decide to use them, which seems more than fair to me since his icons are professional, varied and really cute. In the end I am using the “print” and “mail” ones, plus the little green flags and the “user” icon on the “readers online” counter. Thanks Mark! 🙂
ps. Alternatively, you may like to try this icon collection.
Plautus of the day
Intuitive 3D modeling with Smooth Teddy
You can make round 3D models such as teddy bears quickly, and paint them in an integrated environment.
Smooth Teddy is a small, yet highly amusing program by Takeo Igarashi. A sort of “3D playground”, it allows you to fiddle with 3D models by scribbling shapes that are automatically given volume. Once you have your first amoeba on screen, adding pseudopods is just a matter of painting shapes over it: once a secondary shape is given volume, you can displace it over the first one, clone it if you want, and finally merge the two into a single piece. Modeling in this way becomes an intuitive process, and though it is not very precise nor very quick, the program has a high cuteness factor which will Continue reading Intuitive 3D modeling with Smooth Teddy
Bad boys running Wild
Is there a gene for Evil? Or maybe do we turn wicked due to life’s circumstances? No; I’m not going to be serious. Not today. This was only a way to introduce today´s review on bad guys in films. Because, does anyone ever ask himself/herself why bad guys Continue reading Bad boys running Wild
Glest 2.0 released
In case you haven’t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Continue reading Glest 2.0 released