This version improves particle blending. You can see what the improved particle effects look like here.
Category: self
Glest 2.0-rc1 released
At last, Glest 2.0-rc1 has been released. The version is not the complete 2.0 though, some icons are missing and some animations will be improved; However it includes most of the features that will be present in the final version.
– New Magic units:
– Tower of Souls: Air defense building, attacks air only
– Golem: Defensive unit, needs EP to walk, can’t attack air
– Daemon giant: Heavy melee unit
– Drake rider: Light ranged unit
– New Tech units:
– Aerodrome: Building for producing air units
– Air ballista: Air defense building, attacks air only
– Horseman: Fast medium unit
– Ornithopter: Light air unit
– Airship: Heavy air unit, can’t attack air
– New Magic upgrades
– New Tech upgrades
– New animations for existing units
– Loads of balance changes
New units really change the way factions are played. The Magic faction now has a new defensive unit, the Golem, that makes them stronger at the early stages of the game. The Tech faction now has air units, but should be less powerful because both factions have new anti air defenses too, which make towns very difficult to attack with air units only.
To play this version, download the data and win32 binary packages from sourceforge. Linux users can still use 1.2.1 source code with 2.0-rc1 data.
Glest 1.2.1 released
New features in this version are:
– New tileset objects
– AI now expands its base
– 2 new maps: “in the forest” and “island siege”
– Improved existing maps
– Pathfinding optimizations
– Fixed issues in windowed mode
– Balance changes
– Enemy projectiles are visible when being attacked outside the sight range
– Fixed crash when trying to build a unit without be_built skill
Glest 1.1.0 released
This version merges the previously available data (rc7) and binaries (rc5) in a single installation package, which replaces the former version in the downloads section; it also features maps adapted to the new tilesets. Moreover, Zanni made a big effort to update the whole web site so that it could benefit of the CSS technology, and we made a presentation of Glest at the Mundos Digitales festival, as we were finalists of the videogames workshop.
Prove it again
http://www.xach.com/nerd-name/
Nerd Name Generator
I didn’t get it… which totally makes sense, myself being a NaN 😉
Related Article: Prove it
Prove it
http://www.armory.com/tests/nerd500.html
Hello, and welcome to the nerdity test. This test is designed to help you determine your nerdity quotient.
(no comment)
ps. I tried the 100 questions one. 58% NAN 😉
Related Article: Prove it again
Glest 1.1.0-rc7 – Tools 1.3.2 released
This includes G3Dv4 with packed structures, so it has broken previous G3Dv4 models. Affects Glest, G3D viewer and G3D exporter.
It seems that things are moving really fast these last days; there’s now serious work being done regarding the Blender plugin.
Glest 1.1.0-rc6 – Tools 1.3.1 released
Glest 1.1.0-rc5 released
This version fixes minor issues as well as restoring the old arrow particle systems.
We are quickly approaching version 1.1.0.
Glest 1.1.0-rc4 released
This version adds reworked particle systems.
Glest is a 3D RTS game in which I’m working as music&sound artist. Currently available for windows and linux, it;s open source, and not only was it awarded First Prize in last year’s “PlayStation ArtFutura Video Game Design Award”, sponsored by Sony, but it’s also been featured in the cover cds of specialized magazines in several countries. Plus it’s free 🙂