Cars: Afterthoughts

http://disney.go.com/disneypictures/cars/

Lightning McQueen, a hotshot rookie race car driven to succeed, discovers that life is about the journey, not the finish line, when he finds himself (…) in the sleepy Route 66 town of Radiator Springs.

For the sake of honesty, I´ll say that I went to see Cars almost forced by a friend. Though I usually love animation films, the way the cars are portrayed looked somehow too bland, too gentle, so to say, and I feared that the whole would share that same spirit.

In fact, while perhaps mild, Cars is nevertheless a good movie. Continue reading Cars: Afterthoughts

Da Vinci Code, the movie: Afterthoughts

http://www.sonypictures.com/movies/thedavincicode/

(…) a secret that threatens to overturn 2000 years of accepted dogma

I wonder if “The Da Vinci Code”, the movie, will ever have a life outside of “The Da Vinci Code”, the book, just as much as I wondered before if “The Da Vinci Code”, the book, would ever have had a life outside of its title. In my opinion, both the book´s title and its cover design were the true reasons for its success, more than the plot, which albeit interesting was nothing new sub sole (for instance, check Peter Berling´s “The Children of the Grail“). In this way I would say that I Continue reading Da Vinci Code, the movie: Afterthoughts

Ice Age, The Meltdown: Afterthoughts

http://www.iceagemovie.com/

The Ice Age is coming to an end, and the animals are delighting in their new world: a melting paradise of water parks, geysers and tar pits.

I liked Ice Age, the first movie, very much. That’s why I was a bit worried when I watched Ice Age: The Meltdown‘s trailer for the first time. There was Scratch, the squirrel, searching again for the unattainable seed, there were the same ol’ chaps from the first movie escaping again from an imminent danger… I feared that the upcoming movie would just aim to make cash by using and abusing all the things that made the original famous. Now I that I finally saw the movie, I’m happy to Continue reading Ice Age, The Meltdown: Afterthoughts

King Kong: Afterthougths

http://www.kingkongmovie.com/home.html

a movie by Peter Jackson

With his newly discovered star and coerced screenwriter reluctantly onboard, Denham (…) heads out of New York Harbor… and toward a destiny that none aboard could possibly foresee.

When I knew that Peter Jackson was working on a remake of King Kong, I remember to have doubted that it were a good idea. After the 1933 classic hit the theaters, several versions have been made with more or less fortune, and I wondered if it was too soon for a new one, if there was anything new to show, besides the awesome special effects that the remake would surely bring.

Now that I have seen the movie I wouldn’t say that I was wrong, though I think that it well deserves to be watched and will probably stand out as the most accomplished version to date, only second to the original. Its greatest value is the cast: all the main actors, and many of the supporting ones, have worked their characters as to make them credible, even memorable. Adrien Brody composes his Driscoll with elegance; Naomi Watts shines (literally, indeed), portraying an Ann Barrow as brave as fragile; Carl Denham (reminds me of Orson Welles), shows us the many facets of Jack Black, who would do anything to achieve glory and wealth, always conscious of the results of his actions, often pursued by guilt, never able to admit his defeat.

Then, of course, there’s Kong, which if not the greatest is surely the Continue reading King Kong: Afterthougths

Shadow of the Colossus

Last Updated 18.02.06

a PS2 game by Fumito Ueda

http://www.us.playstation.com/Content/OGS/SCUS-97472/Site/

a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts.

Shadow of the Colossus is a game which succeeds in conveying an atmosphere of purity and refinement, partially by means of its sense of aesthetics and gameplay, partially because of its technical achievements, and mainly because it avoids or even twists most of the common places in videogames in such a way that it is unique without being pretentious. There´s no hurry to reveal the story too quickly, nor unveil it completely, and no interest in adding elements alien to the core of the design to lenghthen the game. These decissions are certainly risky, but they pay off by making the whole look coherent, special and more than just a game (less is more, they say). Sometimes finding the beasts can be tedious, the camera angles unreliable and certain fight patterns frustrating. However, those are small shadows out of a truly brilliant whole, from which two highlights overexcel: the beasts, which are the most incredible creatures I have ever seen in a video game, and the music, great in both how it is made and what it adds to the overall experience. Together with ICO, which shares most of its values and quality, Shadow of the Colossus stands as an all time masterpiece of digital art.

Update 18.02.06 Link to a recent interview with Fumito Ueda and Kenji Kaido.