After some time and quite some expectation, a new version has been released that includes the single most awaited feature in the history of the game: Multiplayer!
At this point the multiplayer feature is reduced to the bare bones, but it works. We are hoping on the community to help us test it 🙂
In case you haven’t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Continue reading Glest 2.0 released
Since rc3 and rc4 were released very close to each other, I’ll include here both versions’ features:
– Final icons for the new units (you will not be able to see that until the data rc3 is uploaded, which should be soon).
– Shared vision for allies: This has a very nice side effect, CPU controlled factions will support each other, this will not always happen though, only when they have enough soldiers on their bases.
– Now you can play in every start location even with 2 or 3 factions in 4 player maps.
– Improved results screen, now it has a score and the team of each faction.
This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.
Don´t forget to share your thoughts on Glest in the Forum 🙂
This version improves particle blending. You can see what the improved particle effects look like here.