I started this blog in 2005, running on WordPress 1.5. As it was then already customary (but not nearly as easy as it is now), I chose a theme and modified it extensively, adding several plugins along the way. After working on the blog for about two years, I moved on to different things, and it has rested mostly untouched, running on wp 2.0.4, for about a decade; that is, until last November I got a warning from my hosting provider that several files were infected with a virus.
In all honesty I was lucky that it took so long for serious issues to arise, and even luckier that I could get things back to normal, but unfortunately for me, “normal” still meant a blog with more holes than a Swiss cheese. I thought on closing it for good, but many articles are still current and I felt indebted to the people that Continue reading The long Upgrade: Taking WordPress from 2.0.4 to 4.7.2
I am proud to announce that from tomorrow on this site will feature interviews by Jorge Sergio. Here’s a little about him:
A passionate synthesist and music connoisseur, Jorge is a reference in the field of “independent new musics” -quite broad term!-, and he regularly writes articles on new releases and interviews musicians from every corner of the world. Jorge is currently managing the site Articmist.
Look forward to Jorge’s articles, starting with his interview to Canadian artist Heather Dale.
In case you haven’t read my previous articles on it, Glest is a Free, open-source 3d Real Time Strategy Game, designed in a way so that it is easy to customize and expand. Glest has been in continuous development for several years, and has received awards in the Art Futura and Mundos Digitales spanish international festivals. Finally we have released the official 2.0 version, which includes many add-ons that we hope will enhance gameplay. Continue reading Glest 2.0 released
Some time ago my friends in the Origami Group showed me how to make a box model originally designed by Clemente Giusto. I found it interesting, especially since when folding it you have to use a “twisting” technique that afterwards, when the model is finished, allows you to open and close it without needing to make a second matching part.
The fact is that the flaps of paper on top of the box made it look kinda strange, as they were really big in comparison to the rest of the piece. Therefore, I started fiddling with it to see if I could Continue reading The Orilamp